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Thursday, February 28, 2013

Notes: Week 7 (Feb 28)

3D LAYERS (part 1)


  • To turn a layer into a 3d layer, turn on the box with the cube symbol (to the right of the layer name)
  • 3D layers have an extra dimension added to the transform properties (Z =  depth)
  • When changing position: 
  • negative numbers move the layer towards the "camera"
  • positive numbers move the layer away from the "camera"

When working with 3D layers, use camera options at the bottom of the composition window to view the scene from different angles


Note: Make sure to return the setting to your main camera before rendering


Cameras:
  • To create a new camera, go to Layer > New > Camer
  • To adjust camera settings (that appear in the intro menu), select the camera and go to Layer > Camera Settings
  • Note: Only one camera will be active per scene (if you have more than one camera, the top camera layer will be the active one. You can activate a different camera by choosing it from the camera view options in the composition window or turning it on (eye symbol) while turning off all other cameras.
  • Use Point of Interest and Position for most of your camera animations (do not set rotation keys)
  • Point of Interest—orients the camera angle (acts like rotation)
  • Position—moves the entire camera
  • Use "Camera Options" to control Depth of Field and other lens-specific properties
  • Note: Never animate Zoom  unless using it to keep the depth of field blurring constant while zooming in.


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