- To turn a layer into a 3d layer, turn on the box with the cube symbol (to the right of the layer name)
- 3D layers have an extra dimension added to the transform properties (Z = depth)
- When changing position:
- negative numbers move the layer towards the "camera"
- positive numbers move the layer away from the "camera"
Note: Make sure to return the setting to your main camera before rendering
Cameras:
- To create a new camera, go to Layer > New > Camer
- To adjust camera settings (that appear in the intro menu), select the camera and go to Layer > Camera Settings
- Note: Only one camera will be active per scene (if you have more than one camera, the top camera layer will be the active one. You can activate a different camera by choosing it from the camera view options in the composition window or turning it on (eye symbol) while turning off all other cameras.
- Use Point of Interest and Position for most of your camera animations (do not set rotation keys)
- Point of Interest—orients the camera angle (acts like rotation)
- Position—moves the entire camera
- Use "Camera Options" to control Depth of Field and other lens-specific properties
- Note: Never animate Zoom unless using it to keep the depth of field blurring constant while zooming in.
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