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Thursday, March 7, 2013

Notes: Week 8 (March 7)


3D LAYERS (part 2)

Lights:
  • To create a new light, go to Layer > New > Light
  • To adjust light settings, select the light and go to Layer > Light Settings
  • Light types:
    • Spot (most popular)—has the same controls as 3D cameras
    • Parallel—has the Point of Interest control, allowing you to cast it in a certain direction without creating the same light fall-off as with the Spot light
    • Point—allows you to change the position of the light source but does not have a particular direction or light fall-off
    • Ambient—lights the entire scene evenly, allowing you to create base lighting (so that when you use a Spot light, you never have an entirely black area); Keep this light at very low intensity and always combine with another light-source
    • Combine multiple light-sources for a more realistic, dimensional environment
Casting shadows:
  • To cast shadows, select the light source(s) you want to cast the shadows and turn on the "CAst Shadows" option (off by default)
  • Select the object that you want to cast shadows, go to Material Options and turn "Cast Shadows" on
  • Make sure the object that will receive the shadow has "Receive Shadows" turned on in teh Material Options (on by default)
Material Options:
Use Material Options to control the way the object reacts to light sources in the scene (highlights, shadows, surface texture, etc)

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